Max Mustard - Don't Look Down

(Concept by Christian Ronquillo)
Initial Concept Art Break Down, Environment Planning and Environment storytelling development

(Concept by Christian Ronquillo)
Initial Concept Art Break Down, Environment Planning and Environment storytelling development

Ending "Plank Drop" Environment By Kynan St-Leon-Wharfe

Ending "Plank Drop" Environment By Kynan St-Leon-Wharfe

Ending "Plank Drop" Environment By Kynan St-Leon-Wharfe

Ending "Plank Drop" Environment By Kynan St-Leon-Wharfe

Ending "Plank Drop" Environment By Kynan St-Leon-Wharfe

Ending "Plank Drop" Environment By Kynan St-Leon-Wharfe

Max Mustard - Don't Look Down

Environment Level from the VR Platformer Max Mustard by Toast Interactive. Screenshots taken from PSVR2 Version.

MY ROLE
Environment Artist, Lighting Artist, Incidental Prop Models / Textures

Whilst I spearheaded the creation of this level, it was truly a collaborative team effort!

ADDITONAL CREDITS

Art Direction, Additional Polish pass & Colour Pass by Jonathan Bradley
https://www.artstation.com/jmbradley

Environment Polish Pass, PSVR2 Shaders, Urban Building Kit and Ending Section Environment Art by Kynan St-Leon-Wharfe
https://www.artstation.com/kynanstleon

Environment Concept Art by Christian Ronquillo
https://xtnfolio.com/